Höhere Macht
Member
- Registriert
- Februar 2008
Annalists write the year 1190. King Richard is on a crusade in the Holy Land and the Sheriff of Nottingham exerts cruel and unfair regency over the county. But Robin Hood and some partisans resist him and flee in to the huge Sherwood Forest. Of course the Sheriff wants to end this resistance and so he smuggles some soldiers under the opponents, who have the order to capture one of the green guys every night and throw them into jail. But the intelligent freedom-fighters realise the danger and every day they chase away one person.
But there are some people with a special job, too:
Maid Marian: She is in deep love to Robin Hood and wants all people to be happy and in love. With her help an enamoured couple will find together.
Friar Tuck: an old priest, who controls the reserves of beer. Every night he asks a person for his real motives before giving him his portion alcohol
Duncan: a blind friend of Robin Hood, who has an excellent hearing. He can’t sleep in the night and therefore he guards one of the sleepers every night.
Little John: One of the best hunters and responsible for the food. But sometimes he just can’t hunt any deer down and the some people have to eat vegetables. And twice it might happen that these vegetables are poisonous – with deathly poison.
Betrayer: One of Hood’s partisans, who thinks he can do everything better, but no one believes him. Angry about this he changes the sides and helps the soldiers.
Rules:
The upper might [the beautiful Maid Eowyn and the sylvan fairy Mailin] will draw the roles for all takers at the beginning of the game. The crew will separate into sailors and mutineers. The role of each member is a secret. At day, everyone will counsel about who could be a mutineer. Until 7:30 pm, a victim for the plank has to be voted. The victim will be thrown over board and the role will be revealed. Drop out members are allowed to write one [and only one] farewell post to give hidden clues. If you’re not sure whether your farewell post is too direct, send it to us first. There is also a chatroom for the mutineers, whose link they will get via PM. From 7:30 to 8:00 pm [limit!], the mutineers will counsel in the chatroom about which sailor will be mutinied, under the control of the upper might. It is not allowed to talk about votes in the chatroom! After the mutineers have chosen their victim the conclusion will be announced in the thread. If the sailor had a special part [see below] it will be announced as well. The mutineers win if they are the clear majority; the sailors win if all mutineers are over board.
Other rules:
• The daytime „night“ begins after the vote for the plank. Now, the special parts can leverage their special abilities and the mutineers make their decision. The nights ends, if a victim for the mutiny is chosen and the special parts have sent their action via PM. During night no posts will be posted.
• There is a general ban on outing. Nobody is allowed to announce his role. Sentences like “I’m the ship’s cook” are not allowed. Guesses about the roles of other persons are allowed.
• It is not allowed to speak about the mutiny outside of the thread. This is valid for chatrooms and messengers as well as PMs.
• Readers are welcome, but they are not allowed to write something about the game. Drop out members aren’t allowed either to write something in the thread [apart from one farewell post] until the game is finished.
• If the ship’s cook is mutinied in the night in which he’s poisoning somebody, he is allowed to finish his action.
• If a candidate of a duel doesn’t attend, he will lose automatically. If both don’t attend, they will both lose. For this reason, everyone who is not sure if he is present on the day of the duel should send his moves on the PREVIOUS day.
The Special Parts:
• The Captain: he is voted on the first day by all takers. On the third day, he has to detain a duel. He sends the names of the two attendants in a PM to the upper might. The loser of the duel will drop out of the game.
• The Chief Mate: he, too, will be voted on the first day by the crew. He has a double ballot in every vote.
• The Priest: he can ask about the role of any member every night. To do that, he will send the upper might a PM, who will tell the priest the role, but only if he is a sailor or a mutineer. Only a sailor can be a priest.
• The Ship’s Cook: he has two bottles with poison. In the course of the game, he can poison a member in two nights each. The poisoned member will drop out. Only a sailor can be a ship’s cook.
• The Night Watch: every night, the night watch can protect a member of his choice (so he can’t be mutinied), but not himself. Only a sailor can be a night watch.
• The Cupid: in the first night, the cupid will choose two members who will be the lovers. After that, he has no function any more. Only a sailor can be a cupid.
• The Lovers: the lovers will be chosen in the first night by the cupid and can consist of sailors and mutineers. It is not allowed for them to plank or mutiny the other one or send the other one into the duel. If one of the lovers goes over board, the other one will drop out as well.
The duel on the third day comes up with the prominent game of rock-paper-scissors. both candidates will send us in their PMs two times three moves, for example: rock, paper, rock, scissors, paper, rock. If the first three moves lead to tie, the second three moves will compete. If they lead to tie as well, both candidates will survive the duel.
Please note that the game is very time intensive. Who wants to play has to register until Friday, September 26th, 5 o’clock pm, in this thread. A little time later the roles will be drawn and cast. The game starts at 7:30 pm with the first mutiny.
PLEASE try not to write in any colour than black, because it irritates, as the upper might is the only one who writes in a different colour. Same goes for bold, italic or underlined writing.
Participators:
Mias - sailor, mutinierd 3. night
jassie
PurpleMermaid - cupid, planked 3. day
Elenriel - ship's cook, mutinied 2. night
Caprisa
Vercors - sailor, mutinied in 5. night
M.P. - mutineer and lover, planked 2. day
Tilli - Sailor, planked 1. day
Mizuki
Willow
Miffy
Kira - sailor and lover, died with M.P. 2. day
black-rose - Sailor, poisoned 2. night
krebschen89
Personen-Matrix - night-watch, mutinied in 1. night
voguish - sailor, mutinied 4. night
meli
natt i nord - mutineer, lost duel 3. day
Elenaor - mutineer, planked 4. day
(19/20)
actual proportion: 3 mutineers - 4 sailors
Replacement: Mariasha
Logbook:
1. Night: Night-watch Personen-Matrix was mutinied. The priest was active.
1. Day: Elenaor becomes chief mate and MP captain. The sailor Tilli is planked.
2. Night: The sailor black-rose is poisoned by the ship's cook Elenriel, who is mutinied. The priest was active.
2. Day: The mutineer M.P. was planked. With him died his love, the sailor Kira.
3. Night: The sailor Mias was mutinied. The priest was active.
3. Day: PurpleMermaid was elected as captain. The mutineer Natt i nord lost the duel and the cupid PurpleMermaid was planked.
4. Night: The sailor voguish was mutinied. The priest was active.
4. Day: Meli was elected as captain. The mutineer Elena was planked.
5. Night: The sailor Vercors was mutinied. The priest was active.
Dates for tomorrow:
6:30 pm – voting for chief mate
7:30 pm – Plank
8 pm - mutiny
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